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Space engineers download a map
Space engineers download a map










space engineers download a map
  1. SPACE ENGINEERS DOWNLOAD A MAP HOW TO
  2. SPACE ENGINEERS DOWNLOAD A MAP FULL

If you save them another way you will also get a surface bug on planet.Īctually current version is 1.06, but it didn't launch on my system. For surface maps it is important to save with Interleaved parameter, but for bump map you must save as Planar: So launch Irfan, open the map and save it to raw. Yes, Photoshop can save to raw too, but after this CubeMap doesn't accept the map for the obscure reasons, therefore Irfan is needed as the intermediary. We need the program to resave maps from png to raw format. Usual installation, no keys required, it is free. Two links - the program and plug-ins, links look this way:ĭon't download 64-bit version. If you don't transfer it to gray, then you get an awful bug on the planet. Upper Photoshop menu: Image - Mode - Grayscale, then save as png. Before saving bump map need to be transfered to Grayscale. Save surface map as usual jpg or png (max quality of course).

space engineers download a map

Look for special programs, plug-ins, websites which enlarge images with detalization increase. Simple stretching via Photoshop is not an option. If the downloaded map is less than 8192 x 4096 it is necessary to increase it in a special way. If you know a better technique of image improvement, it is excellent, use it. Thus we at first have washed away the image, and then have made it accurate again but without artifacts already.

SPACE ENGINEERS DOWNLOAD A MAP HOW TO

If you have downloaded and want to use a map with jpeg-artifacts (squares or noise are visible), but don't know how to work in Photoshop qualitatively to restore the picture, then make at least 2 things:įilter - Blur - Gausian Blur (value 0.6 or 0.7) Lower size will look poor on a planet, it will be a shame to land there. In the beginning you must create a map in high resolution - at least 8192 x 4096. Simple instruction for maps creating and converting via CubeMap

space engineers download a map

SPACE ENGINEERS DOWNLOAD A MAP FULL

I have aimed to get the full understanding and make a clear guide. but the user only needs to know how to use it! Press this, press that and get your result. "It is a command line program?" - he wonders - "Then what I supposed to write here?" Yes, there is an instruction by Engineer, but it is written so that only its author understands it, there is a lot of words about how it works, how it was created. User downloads CubeMap, presses the exe file and nothing occurs. The reason is there is no distinct instruction of use. New forum and Russian community in VK don't contain any examples of successful work either. On the old forum there was a topic about planet geography creating, and there were only tec hnical misunderstanding, couple of attempts and 0 successful results - for years that topic exists. The planet's predetermined cubemap is then projected into an equirectangular format, and contour lines are generated every 50 vertical meters.įinally, the magnitude analysis of the heightmap is combined with the biome map to produce an embossed effect. Tools: GNU Image Manipulation Program 2.10, Notepad++ v7.8.5, MS Excel, and 360toolkit.Įach of the 46 ComplexMaterial rules that define the planet's biomes have been carefully reproduced by analyzing heightmap data, the PlanetGeneratorDefinition, and comparing with in-game terrain to produce accurate results. At its standard 60km radius, each pixel is approximately 24 square meters near the equator. This is a topographical map of the default Earthlike planet with planet information and conversion algorithm to ingame co-ordinates.












Space engineers download a map